/*
 *
 *
 */
#include <iostream>
#include <SDL/SDL.h>
#include "State.h"
#include "Sprite.h"
#include "Text.h"
#include "Audio.h"
#include "Animation.h"
#include "InputManager.h"
#include "TimeCounter.h"

#ifndef _PREGAMESTATE_H_
#define _PREGAMESTATE_H_

using namespace std;

class PreGameState : public State
{
    private:
   
        TimeCounter timer;
        Sprite *background;
        InputManager *inputManager;
        Text *messageGet;
        Text *messageNumber;
        Text *messageSmiley;
        Text *numbers;
        Text *messageYouHave;
        Text *messageSec;

    public:

        void load(void);
        int  update(int tDelta);
        void draw(SDL_Surface *screen);
        void unload(void);
};

#endif

